Tuesday, April 04, 2006

Iron Eater

Nids vs Iron Warriors : 1000pts seek & destroy.
I didn't win side choice and I lost 'first turn' throw.
Sounds like a bad start.

Lists where somewhat as follows

IW:
1 sorcerer with wind of chaos and some other thingies

1 sq with 2 flamers, a powerweapon and some bolters + Rhino

1 sq with plasmagun, lasscanon and some bolters

1 sq with 4 autocannons and some bolters

1 basilisk

1 Demolisher

1 Defiler

Nids:
Flying Tyrant : tox, ws, talons 2x, Impl Attack, warpfield

16 hormagaunts
8 genestealers

3 leaping warriors rending/talon tox,ws,I,ec, fleshhooks
3 leaping warriors same

2 Lictors
2 Raveners: talons & rending (and one with a deathspitter).

I only lost 1~!!! hormagaunt in first turn and my flyrant got wounded once.

I flew towards some cover and my stealers ran up to a building. Everything else moved with almost no fleet (1"stuff).

2nd turn: 1 ravener got shot up and 2 stealers.
the IW decided that a driveby wasn't enough and drove up and exited their Rhino.
--> don't know if that was too wise.
The stealers and attacked and a lictor jumped out of the window of a building and attacked. They killed quite a few guys and the sorcerer got wounded IIRC. My Lictor got powerweaponed.
Flyrant flew over the parked Rhino and attacked a basilisk which DIDN't move and it managed to only stun it ..I think it didn't even got immobilized. Sad turn for 6 2d6 auto hits :S
Some stealers got killed too.

Next turn..some gaunts got shot. Some warriors got wounded.
My remaining Ravener and the major part of the hormagaunts ran up to the autocannon sq. Slaughtering them after 2 assaultturns.
The leaping warriors and the remaining lictor lumbered over the field.

The Flyrant took 2 or 3 assaultturns destroying the defiler (it had already destroyed 2 weapons).

Next turn: remaining hormagaunts + ravener ran up to the sq with plasmagun wiping them out in 2 assaultturns.
The Flyrant destroyed the demolisher with ease.
The stealers were killed somewhere in assault but they killed their share. One sq of leaping warriors attacked a Rhino on the run and killed the combibolter guy.

Next turn: my hormagaunts save 1 got blasted away by the basilisk (which finally decided not to scatter) and the ravener was out of synapse so it got instakilled.
In revenge my tyrant tore the basilisk apart in an explosion which only burned some chesthair (so no wound).

My leaping warriors finished the sorcerer before getting killed themselves.
The remaining guy from the sorcerer/rhino sq assaulted my Tyrant for some desperate reason and got slaughtered of course.

Now for last turn there was only a Rhino left which didn't have anything to shoot with so my Tyrant and the remaining leaping warrior sq assaulted it.
My Tyrant was somewhat to enthousiastic making the Rhino explode and killing one of my own leaping warriors. Well..back to the reclaimation pool I guess ^^

Hindsight: It worked out quite well. Running up to the enemy (well what else!). I tried to flank him somewhat but he ran away (seemed logical). My Flyrant had some problems getting warmed up but destroyed every vehicle on the field the last marine.
Points well spent. And 1 MC in this 1000pts list is nice enough.

My lictors were a somewhat prizy addition weighing 160pts killing 2 marines or so. One didn't do more than just show himself in the window of a GW chapel and climb outside.

Raveners: good. Threat was assumed high because the IW player knew how fast they were. Guns: well I hit once..but he saved. Fleshhooks on the stealers could have been more usefull..although not in this game (didn't need em).

Stealers: well they did their job. But got shot up a bit too much to wipe out the sorcerer sq.

Warriors: a bit slow..but well they can't go any faster and eventually they did their work keeping synapse and killing off stuff.

Hormagaunts: together with the ravener they managed to wipe out 2 sqs. They were taking their time..but patience is a virtue I guess.


Oh and the suitcase and the box for the Flyrant kept my army safe on at least a 30min bike through town.

6 Comments:

Anonymous Anonymous said...

forgot to say: I needed the full 6 turns to seek & destroy everything.
Things left: Flyrant wounded once, 2 leaping warriors, 1 lictor, 1 hormagaunt.

5 April 2006 at 00:21  
Blogger The Angelus Sanctus said...

Heh everything seems in order which is good. Sounds like a fairly eventful battle too.

The more i look at the IW list, the more i argharggggblargghhh... Oh well.... At least ur Nid force did well, except the two lictors which didnt do a lot at all. A Shame that Tyrant took so long in dispatching some of the vehicles, esp the Bassie since it did manage to do some ouchiness to you.

Overall a glorious battle for the hive mind!



-TAS

5 April 2006 at 03:22  
Anonymous Anonymous said...

I'm dubbing to replace the lictors with 16 hormagaunts.

or maybe I can use some of the Nid stuff from one of his friends, which he keeps at his house.
He has some more raveners.

5 April 2006 at 10:56  
Blogger Erwin said...

DYAUM WOMAN, why you never first turn roll to me!

I needs to get his tricksyness lord Albert to teaches me that.

5 April 2006 at 17:19  
Blogger The Angelus Sanctus said...

Well u could go the 16 more Hormie approach, but as we discussed on MSN, the Synapse concern becomes a bigger issue.

Im somewhat surprised u havent fielded a Carnifex, although i dont think you'll be doing yourself alot of favors with one. So in the end i guess the best option would be to go the extra hormie brood, plus u cant go wrong with 16 extra wounds. Just try not to go crazy with them.


-TAS

5 April 2006 at 20:08  
Anonymous Anonymous said...

might check if there are 4 spare raveners ^^

6 April 2006 at 00:50  

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